QUOTA - a roguelike factory builder

Arrange machines, belts, and sellers on a grid to turn raw materials into money. Every round sets a profit target — miss it and the run is over; beat it and draft a new machine, tool, or upgrade. Survive 20 rounds and two bosses to win. Small board, big decisions, no two runs the same.

*Project is in development, sound is next on my to do list.

How to play

  • Each round, build a factory on the grid, then press Run Round.
  • Your factory has to earn at least the target shown on the left. Clear it to advance — you get 3 attempts per round, and running out ends the run.
  • After every round you draft one reward from three: a machine, a routing tool, more grid space, and so on.
  • Sources live on the map. Raw-material deposits are anchored to the board — you build your factory around them. Run their output through machines to multiply its value, then route the finished goods to a seller.
  • Two bosses stand between you and the win, at rounds 10 and 20.

Controls

  • Left click — pick up / place a piece
  • Mouse wheel or R — rotate the held piece (or the piece under your cursor)
  • Right click or X — send a piece back to stock
  • Hold ALT — remembers the last piece
  • Esc — cancel
  • Hold TAB during a draft — peek at your board without closing the draft

Things worth knowing.

Machines connect by touching. You don't need a belt between two machines that are next to each other — belts are only for carrying resources across gaps. Packing pieces together saves precious floor space.

Ports have fixed sides. Each machine takes its input on certain sides and pushes output out others. Rotate a piece so its output faces into the next machine's input — that's what "wiring up" a factory means here.

Sources are anchored. The bolted deposits can't be picked up or deleted. You can still rotate them to aim their output — but where they sit is where you build.

Fields need a Farmhouse. Wheat fields grow nothing on their own. A field only produces if its patch is connected — edge to edge — to a Farmhouse, which taps the whole patch and exports the wheat out one side. Tuck fields into the dead cells your machines leave behind, sit a Farmhouse against them, and skim a little extra off wasted space.

Bosses hit the whole round. On rounds 10 and 20 a boss applies a nasty modifier for that round — a resource can't be sold, machines run at half speed, prices crash, and so on. You get a warning the round before, so build defensively.

Expanding uncovers resources. Growing the grid — by beating a boss, or drafting Expand Grid — reveals new deposits in the fresh land. The deeper you push outward, the better your odds of striking coal (and the steel it unlocks).

Rerolls are earned. Clear a round without spending all three attempts and the leftovers bank as draft rerolls. You can also lock a card in the draft to reserve it for next time.

Tips

  • Raw materials are nearly worthless — the money is all in processing. One ore sells for 1; turn it into metal for 5 and eventually into a sword and it's 15.
  • Floor space is your real constraint. A tight, well-packed board beats a sprawling one every time.
  • Heed the boss warning. Stockpile and reinforce the round before it lands.
  • Beating your first boss unlocks the Assembler — the top-tier machine that fuses two production lines into one high-value good.

This game's code was written with AI assistance; art and design by ElusiveGhost.

Published 15 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorElusiveGhost
GenrePuzzle
AI DisclosureAI Assisted, Code

Development log

Comments

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(+1)

Interesting take on OVERQUOTA. Good job!

(+1)

Congratulations on OVERQUOTA being good enough that someone fed it to a generative AI as nourishment. You’ve truly made it.

(2 edits)

Hello! It's very much been made independently from OVERQUOTA. I can see alot of resemblance between the two. OVERQUOTA's idea looks really fleshed out so well done!

EDIT: Whilst you only have my word, I've had no knowledge of OVERQUOTA existence until now.